← Prompts
Antigravity Awesome Skills
Design Spatial
Design — spatial composition
# Design — spatial composition ## When to Use Use this skill when you need design — spatial composition. A model cannot trust its own UI output. Everything else follows from two failures. ## 1. It can't see what it made UI is generated as a token stream, never as pixels — so the model cannot perceive collisions, overlap, imbalance, or broken spacing. It will write a headline that runs into the hero image and have no idea. **Render it and judge the image, not the code.** Serve with any static server (e.g. `python3 -m http.server` or `npx serve`) and screenshot headless via Playwright. Screenshot at a few widths. **Critique with fresh eyes — not your own.** Grading your own output rationalizes it; the builder looks at its overlapping headline and calls it fine (this is exactly how a real collision shipped in testing). Use a separate judge — a subagent that did *not* write the page — and tell it to hunt for what's *wrong*: collisions, edge tangents, ragged alignment, lopsided weight, no clear focal point, breaks at some width. Fix, re-render, re-judge. ## 2. Its first idea is the average Whatever it produces first is the mean of its training data — and there is more than one mean: - the **generic-AI mean**: Inter, purple-on-white gradients, centered single column, three equal cards; - the **designer-trend mean**: oversized condensed caps, dark-mode + grain, monospace "vibes" microtext, sticker badges. Landing on the second isn't taste — it's a more flattering average, which is why it slips past. **Treat your first instinct as the mean and deviate deliberately — toward *this product's specific world*** (use design-thinking's domain / color-world / signature as the direction), **not toward another trend.** If the result could be any startup, you shipped the mean.
Sign in to view the full prompt.
Sign In